package openfl.display;

import massive.munit.Assert;
import openfl.display.ShaderData;
import openfl.utils.ByteArray;

class ShaderDataTest
{
	@Test public function new_()
	{
		// TODO: Confirm functionality

		#if !flash
		var shaderData = new ShaderData(new ByteArray());
		var exists = shaderData;

		Assert.isNotNull(exists);
		#end
	}
}
